Max makes the most of having an alien best friend and uses Gark’s powers to do things he’s too lazy to do himself but the more Gark helps Max with unnecessary tasks, the bigger the lump on Gark’s head grows. Meanwhile, Betty has bought herself a computer and becomes obsessed with watching cat videos online. When Max can’t attract her attention, he fears he’s no longer cute enough for her so he enlists Gark’s help in mimicking all the cat videos in the hope that Betty will notice him. When it doesn’t work, they have to take more drastic steps and end up trying to drive Betty’s car. Before they know it they end up out of control on a freeway and at the worst time imaginable, the lump on Gark’s head expands and reveals itself to be a far greater power.
Max wants to join The Sunshine Circle, a group of cats who lie on warm concrete in the park, but to do so they have to pass a cat initiation test set out by the leader, Ranceford. Despite Gark’s weird alien attempts at the tasks, he passes the test with flying colours and is welcomed into the club. Max adequately completes two challenges but is worried he’ll fail at the final hurdle. He has to admit to Gark his one big failing as a cat. He’s never been able to jump and land on all fours. He enlists Gark to use his powers to help him and it works perfectly. Until Max’s ego gets the better of him and he brags that he can jump off the roof of the apartment building. Gark’s powers are pushed to the limit, resulting in his brain detaching itself from his body. Max now has to reunite Gark’s zombified body with his withering, dried out brain before Ranceford retracts their membership.
Gark’s brand new wormhole arrives in the alien mail and he’s super excited to show Max. Unfortunately for Max, he’s too busy being terrified by Anton, a very aggressive dog who’s new in town. Trying to avoid Anton, Max grabs Gark’s wormhole and tries to hide underneath it but it sucks him in. Gark to the rescue! He arrives into the wormhole to find that Max has lost some of his body parts and is now a giant floating head. Unsurprisingly, Max is even more terrified of this new world than he was of Anton. Gark is worried about Max being a constant scaredy cat so he secretly trades in his powers for a bravery module which transforms Max into a reluctant hero. Now back in the real world, Max is running into burning buildings to save cats, crossing busy streets to rescue babies and all against his will. When Gark is captured by Anton and can’t use his powers to escape, he’s forced to admit to Max what he did. Max decides to defeat Anton with his own show of bravery and has to give up something important to him in order to get Gark’s powers back.
Max’s inner tiger is unleashed when Gark accidentally discovers a cat nip toy. Despite knowing that he shouldn’t go near the toy because of it’s effects on him, Max can’t help himself and before you know it, his catnip fuelled rage has set in. Max seizes the toy and runs away terrorizing anyone and anything in his path. With the help of Nelson and The Kid, Gark goes on a journey through unchartered territory to find his friend. Unfortunately for them, all the animals they meet on the way are convinced that Max is Ole Crazy Eyes, a terrifying legend. When they eventually find Max, the mob mentality kicks in for all the animals and they want to burn Max at the stake. Gark bravely sacrifices himself, triggering something in Max, and returns him to normal just as the animals hear a terrifying howl coming from the sewer. Is the real Ole Crazy Eyes about to appear?
Hang In There
When Betty is angry and upset after losing a senior citizen’s rap battle, she needs to do something to make herself feel better so hangs the “Hang in There” cat poster on the wall. Max tells Gark all about the famous Hang in There cat so they decide to go and pay their respects to the cat, who they find still hanging from the same tree after all these years. When he doesn’t respond to Max’s emotional speech asking for forgiveness, they poke the cat with a stick to see if that will help. It doesn’t. The cat disintegrates and turns to dust. Now Max and Gark keep seeing signs that the world is about to end at midnight and it’s all because they destroyed the Hang in There cat. They need to find another cat to hang in the tree quickly or the world will end!
When Gark notices a huge wart on Betty’s face that seems to have appeared overnight, he’s terrified that it must be Zaxos, an intergalactic criminal who’s out to get him. Max laughs off his concerns and thinks he’s being ridiculous. Just then, Betty’s friend, Wilma arrives with her cute new dog called Chico who Gark thinks is an alien bounty hunter out to get him. Max is fed up of all these conspiracies so he decides to prove Gark wrong once and for all. He goes to pet the cute little dog only for her to attack him and reveal herself to be a gross alien in disguise. At the same moment, the wart falls off Betty’s face and starts to morph into an even grosser, wart-like creature with multiple faces. Gark was right about Chico and Zaxos! Now Max and Gark have a battle on their hands to keep them from capturing Gark.
When Ranceford impresses the other park animals with her tales of becoming the face of Dainty Paws cat nibbles, Max decides to regale everyone with a story of his own, about how he and Gark became international singing stars. It all begins with Gark surprising Max when he was grooming himself on the window ledge and both of them falling into a trash can. Meowing as they try to unstick themselves from the bin juice, they’re mistaken for a two-headed singing cat and they gain adoration from all the humans, who all look like Betty. Much to Max’s delight, they are quickly established globally as “Cat-a-tonic’” and perform to sell out stadiums and even have a freeway named after them. When Gark wants to spend time with Max away from the fame and fortune, Max’s ever-increasing ego threatens to destroy both the band and their friendship.
Where Do All The Cat Toys Go?
Max is teaching Gark how to play with cat toys when he accidentally bats his favourite toy, Charles Anthony, under the couch. Max is absolutely distraught and explains to Gark that once a cat toy goes under the couch, it has gone forever. Gark figures there must be an explanation and investigates. To his delight he discovers a rip in space time under the sofa! The rip engulfs both Max and Gark and they crash land into the Cat Toy World where they get to play with hundreds of talking cat toys in the valleys of sofa cushions. Unfortunately, Max’s toy, Charles Anthony, happens to be the new favourite of the Cat Toy God, a large, imposing, but spoilt brat who rules the land. Max and Gark set out on a quest to find the Cat Toy God and retrieve Charles Anthony. When Max expectantly scares off the Cat Toy God, they need to find a new leader and there’s only one cat for the job.
Max vs Machine
Max is showing off to Gark that he’s able to manipulate Betty into getting food when he wants it. All he has to do is look super cute and rub himself round her ankles but things aren’t quite as simple when Betty buys a new automatic cat feeder which doesn’t respond to the same techniques. If only he could reason with it. Gark uses his powers to bring the King Feeder to life but Max’s disdain for the machine causes the King Feeder to awaken all the other machines in the apartment in order to revolt and start a war against Max and Gark. Just as they’re about to escape by wearing some highly unconvincing disguises, they are stopped by Gisele, the vacuum cleaner. While Max is occupied with his new love for Gisele, Gark starts a revolution and becomes leader of the machines. But it’s not long before their disguises fall off and their true identities are revealed.
Heart of Garkness
Gark is desperate to find out what’s in Betty’s parcel but he’s a little too over-enthusiastic and ends up breaking whatever’s inside. He figures the best thing to do is to go out and find a replacement. Max is less enthusiastic about a spontaneous adventure and tries everything he can to stall Gark. After putting off the expedition by packing and repacking, Max finally makes it outside to find Gark peering in awe down a hole in the road. He pushes Max in and they set out on an unexpected journey through the murky depths of the sewer. Max is seriously reluctant and this only worsens as Gark’s reckless attitude causes them to argue and the scenery around them get spookier the deeper their argument gets. Will they make it out alive? And if they do will they still be friends?
Betty Laser Eyes
Max is looking forward to his favourite kitty treats but Betty’s bad eyesight means she’s bought dog biscuits instead. It’s a disaster of unmitigated proportions. Max won’t go anywhere near a dog biscuit, no matter how greedy he may be. This can never happen again. If only Betty had better eyesight. Gark to the rescue! He gives Betty laser eye surgery which unfortunately means she’s now shooting lasers out of her eyes. This not only threatens the safety of Earth but also starts a war with a tea-loving race of googly eyed aliens in galaxy far away. When they come to Earth to continue the battle, Max is forced to give up something very near and dear to him to save the day.
Max is insecure about his cat prowess after Gark coughs up a much more impressive furball. All Max wants is to cough up bigger and better furballs so he goes behind Gark’s back and uses the alien internet to sign up for a furball enhancer. It works instantly but Max didn’t read the small print and now Max has started coughing up furballs, he can’t stop. He’s forced to admit to Gark what he did when all the furballs come alive and join together to make one giant furball baby, who they call Phlegmy. Max has no interest in taking responsibility and leaves the parenting to Gark, who has some unusual parenting techniques. When Phlegmy is put in danger, Max steps up and becomes the most responsible parent ever, leaving Gark on the side-lines. Phlegmy changes overnight and Max needs Gark’s help to figure out what has happened to his furball offspring.
Nightmare On Cat Mountain
When Max and Gark see a terrified lady dropping an impressive looking cat tower on the sidewalk and running away screaming, Gark is keen to investigate and vanishes inside. Max has no choice but to reluctantly follow him. They find a huge spooky mansion which seems to be some sort of hotel. But it doesn’t quite live up to the luxury Max had hoped for and when they try to leave without paying, they meet the hotel manager, a Tiny Demon with a scarily big voice. When Max discovers it’s a luxurious hotel for demons, he convinces the Tiny Demon to turn them into demons too so he can enjoy all the hotel luxuries. They soon discover that being a demon isn’t all it’s cracked up to be but the Tiny Demon won’t let them leave. Then Max has an idea. He convinces the demons to throw a huge party which trashes the hotel and forces the Tiny Demon to chuck them out. They’re overjoyed to be back to their normal lives except there’s one small problem – they’re still demons!
Max bawls Gark out for his selfishness so Gark goes for a stroll around the block to give him some alone time. Whilst taking a break, Gark meets a scabby, one-armed, tatty-eared street cat called Jackson. Gark quickly falls for his fast-talking charm offensive, and wanting to prove he’s not selfish, invites Jackson back to the apartment. Max promptly turns white and faints when he sees him. It turns out Jackson was Betty’s first cat, and was there when Max arrived. Over the years, unfortunate accidents keep befalling Jackson for which he blames Max entirely. Now that he’s miraculously back from the grave for the fourth time, he’s out for revenge and has Max in his sights.
The Scarlet Mark
Max is having a nap in the park when a piano nearly lands on his head. Luckily Gark has been watching a lot of detective shows on TV so knows exactly what to do. After closer inspection, Gark discovers a mysterious scarlet mark on the piano and sets about investigating. Watching the CCTV footage from the Sloping Floor Piano Warehouse, they see a mysterious cloaked figure but they can’t tell who it is. After more failed attempts on his life, Max is getting more and more paranoid. Who is trying to destroy him? As night falls, an eerie mist conveniently descends. All the possible culprits are trapped in the park with Max. When his paranoia escalates even further, Max decides the culprit must be Gark but just at that very moment Staring Dog comes forward as a witness and reveals who the true culprit is and it’s not who Max who was expecting.
The Last Yogi Standing:
Gark is hunting for treasure down the back of the sofa and finds a DVD called “Max and Clement Competitive Yoga”. He’s intrigued and before Max can stop him, he projects the DVD using his alien powers. Max and Clement were yoga doubles partners back in the day but Max hasn’t competed since he tried to do an impossible move and was humiliated. He doesn’t want to talk or have anything to do with yoga again. However, Gark is so impressed with Max’s yoga prowess that he immediately signs them up for a competition, even though he’s only learnt some moves from the internet. Eventually Max can no longer bear Gark’s inability to do the yoga moves correctly and volunteers to be his teacher. After ten minutes, with Gark fully trained, they go to the contest only to find Max’s old yoga partner, Clement, there and ready to humiliate Max once again.
No Pranks Thanks
Max, inspired by a TV prank show, starts playing pranks on Gark, who has no idea what a prank is let alone why anyone would find it funny. Max decides that this is the perfect opportunity to showcase his prank talents even further so they head to the park where he inflicts painful jokes on Nelson and The Kid. Meanwhile the ground keeps shaking and The Kid declares that there’s a planet eating monster coming for them! Max is convinced this is a huge prank orchestrated by the Kid and congratulates him on his efforts. Mass panic spreads across the city and Max soon discovers that there really is a planet eating monster and it’s coming right for him! Unfortunately, the monster ends up eating Gark instead. The only way of getting Gark back is for Max to shave himself and dance for the monster’s amusement. Can Max really sacrifice his dazzling fur and life for the sake of Gark and the planet?
When Max chokes on one of Gark’s alien cat treats Betty is convinced he’s sick and needs a trip to the vet. Whilst Betty is rummaging around trying to find the dreaded cat carrier, Max manages to deceive Gark into believing that the vet is actually a spa for cats and that he should go in Max’s place. Gark is super-excited and cannot wait to get to the spa! He even uses his powers to change colour so he can look more like Max. When Max goes to Throckmorton to brag about sending Gark in his place, Max learns that if Gark’s panic gland is poked and prodded by the vet, he will explode and destroy Earth. With the help of Anton, The Kid, Ranceford and Nelson, Max hatches a plan to bust Gark out of the vet’s surgery – before it’s too late and he loses Gark forever.
It’s Valentine’s day and Max has a secret date lined up. That’s no problem for Gark as he plunges his tentacle into Max’s ear to read his mind, revealing he has a date with none other than Ranceford. Just as Max is about to dash off for his date, he flinches and twitches. He’s got fleas! Before Max knows what’s happening, Gark has shrunk himself down to the size of a flea and is on a mission to track down the fleas infested in Max’s fur. Max can’t keep Ranceford waiting and goes on the date anyway, confident that Gark will destroy the fleas. Gark discovers it’s not a troop of fleas at all. It’s just one flea called Jojo who is actually very charming. Gark can’t bear to zap him into oblivion and instead figures it’d be better to enlarge them both, mortifying Max who is still on his date.
Betty is lonely and Gark convinces Max that they should find her a man. However, Max’s plan to lure in a random guy with a hotdog as bait and take him captive fails miserably so Gark comes up with an even better idea. If they can’t find Betty a man, they will have to MAKE her one! With the help of some visual aids, Betty’s precious memories and of course a beetroot, they create ‘Humanoid’ – a vegetable-robot-cyborg. The first date doesn’t go so well so Throckmorton springs into action and downloads himself directly into Humanoid. But when Throckmorton and Betty’s love reaches bizarre and beautiful heights, Max gets jealous and decides he has to split the lovesick pair up pronto before Throckmorton becomes his daddy.
Staring Dog has come to stay in the apartment while Wilma is away but his presence is freaking out Max. Gark tries to convince Max that Staring Dog stares at everyone but he’s proved wrong when Staring Dog will only stare at Max. Gark resolves to find out why. Max can’t handle the staring any more so decides to spend the night in the park. In the park The Kid and Nelson do nothing to comfort Max as they all sit around a campfire swapping terrifying stories. They all want an answer to the same question: what is under Staring Dog’s fur? Mid tale-telling they turn around to see Staring Dog breathing heavily and staring directly at Max. Meanwhile Gark finds out the real reason Staring Dog stares at Max. By the time he’s got to the park to tell Max, it’s too late and they’ve all run away screaming into the woods. Gark has to track Max down and explain all before things get even weirder!
28 Seconds Later
When Gark eats a gross looking hot dog he finds on the floor, he gets really sick. His face goes furry and black ooze drips out of his nose and mouth, setting fire to whatever it touches. Gark is ruining Max’s day so Max needs him back to normal quickly. Throckmorton must have a quick-fix alien solution. He does but he advises Max there’s a long list of side effects. Max doesn’t stick around to listen and uses the orb to cure Gark. It works perfectly and Gark is back to normal. Unfortunately, Max is a little careless with the orb and throws it out of the window, infecting the entire city with the black goo and turning everyone into zombies. With the help of Staring Dog’s mysterious zombie-curing saliva, it’s up to Max and Gark to save the day and the planet!
When Betty is late for their magical “de-worm night”, Max realises that something is wrong. So when he then finds a black cat hair on her coat, he is convinced she must be seeing other cats behind his back. Max and Gark tail Betty and discover something far worse. Betty isn’t seeing one cat, she’s seeing hundreds of them! A cat café has opened across the street and Betty is spending all of her time there. He and Gark go deep undercover as café cats. Max resolves to destroy the café from the inside so he can get Betty back, while Gark takes the job very seriously and focuses all his energy into being employee of the millennium. When Max meets the boss, he recognises him as his nemesis, the Cat Toy God, and discovers this is all an elaborate ruse to steal Betty from him. Max must shut down the cafe before he loses Betty forever.
The Big One
Following an ominous message on Gark’s codex, he knows that something bad is going to happen today. He turns to Max for help, but Max is busy practising his staring so he can beat Staring Dog in a stare-off. Gark then turns to Throckmorton who decides to distract Gark with a complicated alien board game. Unfortunately, Max sees this and becomes insane with jealousy. He decides to find a new best friend and after several rejections, ends up with Staring Dog. Meanwhile Gark is growing more impatient and this isn’t helped when Max and Throckmorton concentrate more on their rivalry than on Gark’s problem. Eventually Gark has had enough and reveals what the big ominous event is. This brings everyone to their senses and they realise they have to work together to build a spaceship and get into space before it’s too late.
Max’s nemesis, The Cat Toy God, is on the war path again and enters Max and Gark’s universe to try and fight Max to prove once and for all that he’s the best. Meanwhile Max has discovered a new TV idol, Low Target Larry, and spends all day mastering the art of doing nothing whilst eating vast quantities of cat food. This leaves a frustrated Gark to deal with the Cat Toy God who starts ruling the park gang by sitting on them and holding them down with his huge butt! When this doesn’t bring Max out to fight, The Cat Toy God makes the other park animals fight each other Gladiator style. Max still refuses to come out and it’s only when Gark is about to be destroyed by the Cat Toy God, that Max decides he needs to do something. Although with constant eating, he’s now a super-sized Max but maybe he can use this to his advantage when he finally takes on the Cat Toy God.
Bathtub of Terror!
It’s bath night and Max is terrified of the ‘Bathtub of Terror’. He explains to Gark that if you look into the bath, the most terrifying version of what you see will rise from it. Gark is naturally enthralled and leans over. Nothing happens so he impatiently zaps the water with his powers to make Max’s myth a reality. Suddenly a seemingly harmless version of Max springs out of the water. Max is thrilled. The reflection can have a bath instead of him! But the bathtub version of Max keeps multiplying himself and soon Max is surrounded by dozens of other Maxes who only want to help him. Again, Max is thrilled until their helping gets out of hand and they begin aggressively pampering and force feeding Max and Gark. Their only option is to create another beast to destroy the multiple over-friendly Max clones!
Betty is obsessed with a new sausage-based video game called ‘Charcuterie Shakedown’ and has been playing it for 27 hours straight, with Gark diligently sitting by her side. Gark’s newfound interest in video games prompts him to turn on the video game graphics on himself and Max to show how many lives they have left. Max panics when he realises he’s already lost 6 of his 9 lives. And then he panics even more when they have two failed attempts to regain his lives. Figuring he can’t take any more risks, Max wraps himself in cotton wool and bubble wrap but even this causes an accident. Max is down to his final life and is fading fast. At the arcade, Gark manages to enter the Charcuterie Shakedown game to get Max’s lives back once and for all before it’s game over for them both.
Gark is upset to find none of his friends are around to play with him in the park. They are all too distracted by an old lady, Doris, who has been feeding them breadcrumbs. When Doris humiliates Max, he vows to beat Doris at her own game and get Gark’s friends back! Following a failed attempt at simply adding paprika to enhance the colour they hit the jackpot when they discover how to make the most delicious crumbs in the world by harnessing Gark’s laser toasting powers. The park animals go crazy for the pink crumbs which enrages Doris and sends Max on a crumb-hungry-power trip, forcing Gark to toast every ounce of bread he can get his greedy paws on. When Doris and her cronies clue up on Max’s ‘special ingredient’ they capture Gark. Will Max see the error of his ways in time to save Gark?
Fun in the Sun
Betty is taking a vacation and is leaving Max and Gark with her cat-obsessed daughter, Jeanette. Max knows this means one thing. Jeanette will bring costumes! He can’t handle the humiliation so he suggests to Gark that they take their own vacation to somewhere bright and sunny. Gark knows the perfect place. The Sun! Gark is having a wonderful time but Max is so insanely hot even his shadow melts. Looking for a place to cool off, a restless Max creeps down to the basement and discovers the switch to turn off the Sun. Problem solved! Except that now all the guests are freezing. Max doesn’t care until he realises they are about to turn on the back up Sun, which happens to be the Earth. The promise of incinerating all of Max’s cat toys – oh, and Betty – forces Max to take on a near impossible task. He has to go into the core of the Sun to reboot it.
Sardonians of the Galaxy
It’s Sportsbowl Sunday and Max is pumped for the 5-aside badminton tournament. Suddenly a small and fiery sardine tin lands next to Max. More snacks? Why not? Meanwhile Throckmorton is explaining to Gark that they have an intergalactic emergency. The planet Sardon is on the brink of war with the Ham Star Warriors, and The Sardonian Ambassador was on his way to negotiate a peace deal before his spaceship was damaged and he had to activate his escape pod which looks rather like a tin of sardines. It soon becomes clear that Max has eaten the Sardonian Ambassador! Now the only way to avert war is for Max to dress up as The Sardonian Ambassador and head back to his least favourite place, The Sun, to negotiate the peace deal with Lord Puffy Cheeks, the ruthless leader of the Ham Star Warriors.
It’s Christmas and Max is explaining to Gark about how mean Santa is because he never got his Puffball the Puffin toy that he asked for. Convinced Santa is evil, Gark takes matters into his own tentacles and transports them both to Santa’s planet to destroy him! However, when they find Santa they discover he’s actually a dreary two-headed alien who stamps lists all day long. When the Santas tell Max he’s on the naughty list, Max decides to break into the toy factory to steal Puffball the Puffin. Meanwhile, the Santas are amazed to find that Gark is on the Delta 21 list but before they can tell him what that means, an alarm sounds at the toy factory. By the time Gark and the Santas make it there, Max is on the reject toy conveyor belt heading directly towards a huge crusher! Will Max make it back to Earth in once piece in time for Christmas? Will the Santas reveal Gark’s destiny?
It’s New Year’s Day and Betty’s already struggling with her resolution. She enlists Wilma in trying to kick her cat video habit. Meanwhile, Throckmorton is winding up Max, saying that he couldn’t go a whole day being nice and if he did, it would upset the whole balance of the universe. Max is affronted and takes up the challenge. Not wanting to be left out, Gark decides his resolution will be to not be gullible. At Ranceford’s New Year’s Day party, the animals soon discover Max’s resolution and take great pleasure in trying to get him to break it. Gark is taking to being less gullible and more mean a little too well! Throckmorton is too busy filming Betty and Wilma playing at being cats that he doesn’t notice that a huge space zit is brewing in the sky. Throckmorton has to convince Max and Gark to revert back to their old ways before the space zit blows.
Cat Box of Fear
Max is terrified and is doing everything in his power to avoid Betty who is trying to put him into his cat box. Just as Max thinks he’s off the hook, he hears the second scariest thing in the world revving up – the vacuum cleaner! Gark decides he has to cure all the cats in the world of their fears. He pimps out the cat box so that it can travel back in time and adapts the vacuum cleaner into a Fear Retrieval Operation Gizmo (the F.R.O.G) to suck the fear out of all the cats in the past. Before Max can stop him, they zoom back to prehistoric times and discover why cats are afraid of cat boxes and vacuum cleaners but what they didn’t anticipate was how their actions in the past would affect the world in the future! Facing a post-apocalyptic world full of fearless cats and a reckless version of Max as a kitten, they now have to find a way of restoring the balance and getting the future back as they know it.
Max Me No Questions
Max is fed up with Gark’s constant questions about Earth. So when the doorbell rings and a helpful box with an emoji interface called Omni arrives to answer all of Gark’s questions Max is thrilled that he can finally be left alone to sleep. But the novelty soon wears off as Gark gushes about how wonderful Omni is. Max’s jealousy spirals out of control and he breaks Omni just as Gark appears with the most important question of his life – what is his destiny? Max covers and pretends to be Omni, telling Gark his destiny is to be his servant. Gark believes this and does as he’s told but Max takes advantage and pushes him to breaking point. Max feels so bad that he confesses about breaking Omni and pretending to be her. Gark revives Omni with a power jolt and soon she’s up and running again, but it seems like she now has a slightly more nefarious agenda.
Max and Throckmorton throw Gark a surprise party to celebrate his one-year anniversary of being on Earth – his first Earthday. Throckmorton has put together a video, downloaded from their memories. The adventure begins as Gark and Throckmorton re-live their crash landing into Betty’s apartment. Meanwhile, life before Gark isn’t going so well for Max. He’s bullied and made fun of by the other park animals so when Gark arrives, Max is convinced it’s going to end badly. It’s only under threat from Throckmorton’s laser weapons that Max spends any time with Gark. Unfortunately, Gark’s chaotic approach to life on Earth involves swallowing his friends whole and creating a robo-monster out of the fridge which is all a bit much for Max. He wants Gark to leave. It takes an unfortunate incident in a nuclear power plant to make Max realise Gark is the best friend he always wanted.
A giant wart has appeared on Betty’s nose and Max deduces this can only mean one thing.
Zaxos is back! After a quick prod they realise it is just a wart but just then, Zaxos appears. She seems to have changed her evil ways and tries to make amends with Max and Gark, even offering up presents and pampering. Her flattering compliments work on Max immediately and after a bit of begging, Gark finally caves in and forgives her. Now Zaxos’ evil plan comes into fruition as she manages to trap them in a giant bubble so she can have Betty all to herself. Can Max and Gark escape the laser resistant bubble before Zaxos gets her grubby hands on Betty’s luxurious cheeks?
Max and Gark are in the midst of an epic virtual reality laser battle game but Max isn’t really into it and just wants to go home. He exits the game, leaving Gark to continue playing for days and days, eventually fusing himself completely to the couch. Max has had enough alone time and forces the virtual reality headset off Gark’s head, smashing the console which causes a weird glitch. Before they know it the pair are transported further back through video game time to an 8-bit reality where they meet Dax and Mark who look like 8-bit versions of Max and Gark. When they all start fighting over the console and break it, this sends them into an even earlier video game world where they meet Lax and Spark. When they are all transported into another game, the Axes take on the Arks in a race to find the orbs at the top of the Tower of Turpitude but who will emerge victorious?
It’s Max’s birthday and as ever his expectations are sky high so when Betty and Gark surprise him with a birthday party that involves a furball sculpture and a ukele serenade, he’s super disappointed. After a quick lesson in sarcasm, Gark realises that Max isn’t impressed by their efforts. Determined to make it up to him, Gark shows Max all the weird and whacky ways they celebrate birthdays on his planet. Max still isn’t satisfied so when Gark accidentally mentions The Flarshaman, Max insists they summon him. Gark questions whether Max is ready for the trials of the galactic birthday taskmaster. But this is Max, of course he can take on intergalactic birthday overload! The Flarshaman arrives, talking in rhymes and whisks them off to Planet Birthday. The tasks he sets go from gratifying to gruelling but it seems the Flarshaman might have met his match with Max.
The Cat Crib
When a call for contestants for a new reality show, The Cat Crib, pops up on a TV commercial, Max is so excited and signs him and Gark up immediately. Once on the show, Max’s cheating ways turn the other contestants against him. Gark can’t betray Max so has no other option than to help him cheat. With Gark and his array of alien powers on board, Max’s cheating is enhanced and they accidentally blow up The Cat Crib house leaving all the contestants stranded in the middle of the woods. As they fight to survive in the wilderness Max’s perpetual cheating drives Gark away and Max is left alone. Will he see the error of his ways in time to make it out alive?
Lost in Throckmorton
Max, Gark and Throckmorton are playing an alien board game but Max and Throckmorton aren’t playing nice and are both trying desperately to make the other lose. Max gets so annoyed that he starts frantically pushing all of Throckmorton’s buttons on the control panel of the spaceship. It starts to spark and Throckmorton and other elements of the ship start disappearing. The spaceship will self-destruct imminently unless they can repair Throckmorton’s personality nodes. Just as everything seems lost, CHIP, an irritating helper in the form of a stapler pops up to guide them through their repair mission. Having to crawl through Throckmorton’s distressingly organic brain tunnels, accompanied by an annoying stapler icon, their journey to fix his corrupt personality nodes begins. Along the way, Max learns to understand that maybe he and Throckmorton are more alike than he realised.
Gark feels very left out when he realises everyone else dreams and his species do not, so he devises a way to experience a dream for himself. With the help of Throckmorton, two sets of customised headphones and Betty’s dreamcatcher, Max and Gark enter Betty’s dream. In the dream world, they discover that Betty is a secret agent whose mission it is to diffuse a bomb planted by Jean Bidet, an evil villain. When Betty can’t crack the code to diffuse the bomb, she wakes up leaving Max and Gark stuck in the dream world with no way out. It seems that everything is lost until help unexpectedly comes from Jean Bidet and they discover all is not what it seems in the dream world.
Room of Panic
Max is in a panic! Betty is going away for a long weekend of extreme sports, leaving Max and Gark alone in the apartment for three whole days! To calm his fragile nerves, Max enlists Gark to help him build a panic room. Gark has even installed advanced technology hotwired into Betty’s brain so that Max can still hang out with her all weekend. To top it off, the panic room comes equipped with 4D motion simulation and smoke machines, turbo fans and water spray. As Betty launches into her nail-biting weekend of extreme snowboarding, cactus patch paintballing and off-road desert driving, poor Max is set to suffer every terrifying, death-defying shake, rattle and roll – that is until he discovers he can actually control Betty with the remote control. Now that’s how you really spend quality time together!
Max wanders into the park and is horrified to find Gark in full personal trainer mode, exercising frantically with all the park animals. He has challenged his nemesis Flargle to a football match to prove Earth isn’t the pathetic lump of stinkdung Flargle claims it is. Unfortunately, the park animals don’t stand a chance against Flargle’s team’s alien superpowers. And Max doesn’t do sports so fakes an injury to get out of playing. At half time, Gark is despondent and his team are exhausted. He has to do something! He gives Ranceford, Nelson, Anton and The Kid some half-time oranges which secretly contain his powers. As the park crew get stronger and better at utilising their new powers, Gark becomes weaker and weaker. When the powers go the park animals heads and they start turning on each other, Max is forced to use what sporting abilities he does have to return Gark’s powers to him.
The Garkest Timeline
Gark and the park animals are all doing some warm up exercises to play ‘Trash-Ball’, which involves running around kicking a ball of trash. Max outright refuses to get involved, saying that games are stupid and that he doesn’t need friends at all. Gark sets out to prove to him how important his friends really are to him, using alternate timelines. With each timeline, one of the park animals goes to retrieve the trash ball and when they’re gone, the others find different roles within the group, which causes chaos – and Max to get battered and bruised each time. Things escalate when Max has had enough and decides he will be the one to leave the group and fetch the trash ball but when he returns, he finds a timeline where he doesn’t exist and no-one can hear or see him. And even more disturbingly for Max, his nemesis Jackson seems to be his guardian angel.
The Gark Knight Rises
Max introduces Gark to his favourite superhero TV show, Wombatman. Gark thinks it’s a very inspiring documentary and soon there are reports about a masked superhero, ‘Cat Man’, fighting crime all over the city. Max has an inkling Gark might be behind this and he’s right, Gark has become Cat Man, complete with his own butler, Throckmorton. It doesn’t take much persuading for Max to get involved too, although he’s a little less keen when he realises he has to be Gark’s sidekick, Kitty Boy. When Gark takes things too far when dealing with some petty criminals, Max tells him it’s only ok to do that to supervillains and convinces Gark to hang up his cape, which he reluctantly does. That is, until an evil shapeshifting chameleon supervillain shows up forcing Cat Man and Kitty Boy to spring into action once more to save the city.
Max is regaling the park crew with a story when Anton trumps him by boasting that he’s friends with a celebrity dog. Panicking, Max blurts out that he knows an alien! Gark is terrified his secret is out so Max quickly covers and tells everyone he has been abducted by aliens. Of course no-one believes him so he steals Gark’s alien transmitter to invite aliens to come and abduct him for real. After his requests are rejected, Max decides to fake an abduction using Gark’s powers and a garbage can. When this fails and a real alien spaceship turns up to carry out experiments on him, Max convinces the aliens to abduct the park crew instead! Once the gang are back on Earth they are disorientated and angry, unleashing all their rage towards the alien race on Gark, who they now know is an alien. Will Max be able to put things right before it’s too late for his little buddy?
When Gark saves Nelson from certain death, he is hailed as a hero by the townsfolk. Max doesn’t think it’s fair that Gark gets all this respect because of his powers. If he had powers, people would respect him too so Gark offers to kit him out with a robotic arm. Max is quickly dissatisfied and wants more robot stuff to earn mega-respect! Gark gets to work and makes him a full body suit out of a special metal from his home planet. Max is now Maxine. However, when Maxine takes his quest for respect too far and threatens to obliterate the park crew, Gark is powerless to stop him. Just as Maxine is about to destroy Gark, it starts raining and his suit starts to rust, immobilising him. Max, now completely trapped in his suit, faces season after season stuck in the park – will this be long enough for him to ponder the consequences of his actions?
Gark’s Got Talent
Gark is super impressed when he sees Max performing as a living statue in the park and wants to give it a go himself. Unfortunately for Max, Gark is so impressive that he steals all of Max’s business. Max is annoyed but when Gark gives him a cut of the money, Max realises managers get money for doing nothing and his money hungry mission to become a talent manager begins. Max is being such a successful manager that Gark decides he wants to give managing a try too! Gark enlists some alien talent in the form of Chico, Zaxos and Flargle. This makes Max mad as he thinks aliens have an unfair advantage so when Gark is away, Max sneaks into the aliens’ dressing room to try and poach him for himself. However, Max gets more than he bargained for when the aliens ask him to help them Garknap his best buddy!
Max’s constant teasing of Gark rattles him so much that he keeps transforming into Psycho Gark. When Max complains about Gark’s aggressive outbursts and suggests he ought to take a long hard look at himself in the mirror that’s when they both realise Gark’s reflection is gone. They need to go into the mirror world and find it before Gark turns into Psycho Gark permanently! In the mirror world, they find Reflection Max, who hates Max and having to do everything that he does. The two Maxes fight continuously as they go on a journey to find Reflection Gark. Can Max resist teasing Gark and can the two Maxes put their similarities to one side in order to get Reflection Gark back to the other side of the mirror and restore the balance of the universe in time?
When Max makes fun of Gark’s inability to lie, Gark makes up the biggest lie he can think of. He has an invisible girlfriend called Arugula. Gark really commits to the lie, sharing jokes and romantic moments with Arugula. At first Max is amused, but soon he desperately wants to know what she’s saying. He even goes to the extreme of making a Gark suit and pretending to be Gark so he can speak to Arugula. When Gark finds them together he’s shocked and declares Arugula would never be interested in someone as unrefined as Max. The lies and the arguing continue to escalate, culminating in a huge fight between the best friends. They realise they’ve gone too far and can’t let Arugula come between them any more so Max comes up with a solution – persuade Nelson to get married to Arugula!
Gone Gark Part 1
Gark appreciates Max’s unique brand of training but desperately wishes Max would teach him how to tackle the big stuff. Max fobs Gark off, giving him an apparently impossible task – moving the moon. In the morning Max wakes up to see a huge cargo ship heading towards the apartment and a shark thrashing about the kitchen! Gark did manage to move the moon but his powers have attracted the attention of a mysterious alien being, who turns out to be Baa-Boo-Raar, an intergalactic sensei who trains the future saviours of the universe. He wants Gark to go with him and train to use his powers to fight bigger evils. When Max sees how much Gark wants this, he tells Gark he should go and fulfil his destiny. Max and Gark are forced to part ways in a highly emotional farewell.
Gone Gark Part 2
Gark and Baa-Boo-Raar arrive at the saviour training base and to Gark’s delight, he’s not the only saviour of the universe. He’s part of a team! Meanwhile Max is missing Gark hugely but can’t admit it so he convinces Throckmorton that Gark must be miserable and they should go and find him. The saviours are told that their mission is to protect the pizza of power, which contains the power of instant teleportation. Just then, a vicious villain, the Tickacron, shows up to steal the pizza for herself. The saviours power up, ready to take on this beast, just as Max bursts in. Will Gark realise that he’s learnt more from Max’s daft training than he realises before the Tickacron steals the pizza of power and rules the universe forever?